AxesNorthEastDownComputeFixedToNorthEastDownRotation Method (Ellipsoid, MotionCartesian, Int32)
Computes the rotation from the central body's fixed axes to a set of north-east-down axes based on
a specified reference point. In these axes, the X axis points toward the local North,
the Y axis points toward the local East, and the Z axis points down (opposite the surface normal).
AGI.Foundation.Models (in AGI.Foundation.Models.dll) Version: 19.1.398.0 (19.1.398.0)
public static Motion<UnitQuaternion, Cartesian> ComputeFixedToNorthEastDownRotation(
Public Shared Function ComputeFixedToNorthEastDownRotation (
shape As Ellipsoid,
fixedReferencePoint As Motion(Of Cartesian),
order As Integer
) As Motion(Of UnitQuaternion, Cartesian)
static Motion<UnitQuaternion, Cartesian> ComputeFixedToNorthEastDownRotation(
static member ComputeFixedToNorthEastDownRotation :
shape : Ellipsoid *
fixedReferencePoint : Motion<Cartesian> *
order : int -> Motion<UnitQuaternion, Cartesian>
- Type: AGI.Foundation.Geometry.ShapesEllipsoid
The shape of the central body.
- Type: AGI.FoundationMotionCartesian
The motion of the reference point in the central body's fixed frame.
- Type: SystemInt32
The order of the highest derivative to compute. To compute just the rotation, pass 0 for this value. To compute rotational velocity as well, pass 1.
A transformation from the ellipsoid fixed axes to north-east-down axes.