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TriangleMeshPrimitiveCullFace Property

Gets or sets whether front and/or back-facing triangles may be culled. This is used in combination with TriangleWindingOrder for culling.

Namespace:  AGI.Foundation.Graphics
Assembly:  AGI.Foundation.Graphics (in AGI.Foundation.Graphics.dll) Version: 24.1.418.0 (24.1.418.0)
Syntax
public CullFace CullFace { get; set; }

Property Value

Type: CullFace
Exceptions
ExceptionCondition
UnsupportedCaseExceptionCullFace must be a valid enumeration value in CullFace.
See Also