Matrix3By3 Structure 
Namespace: AGI.Foundation.Coordinates
The Matrix3By3 type exposes the following members.
Name  Description  

Matrix3By3(AngleAxisRotation) 
Initializes a new instance from an angle axis rotation.
 
Matrix3By3(EigenDecomposition) 
Initializes a new instance from an EigenDecomposition.
 
Matrix3By3(ElementaryRotation) 
Initializes a new instance representing an elementary rotation about one of the original axes.
 
Matrix3By3(EulerSequence) 
Initializes a new instance from the provided EulerSequence.
 
Matrix3By3(Matrix3By3Symmetric) 
Initializes a new instance from a Matrix3By3Symmetric.
 
Matrix3By3(UnitQuaternion) 
Initializes a new instance from a UnitQuaternion.
 
Matrix3By3(YawPitchRoll) 
Initializes a new instance from the provided YawPitchRoll sequence.
 
Matrix3By3(Double, Double, Double, Double, Double, Double, Double, Double, Double) 
Initializes a new instance from elements.

Name  Description  

Identity 
Gets a Matrix3By3 representing an identity transformation.
 
IsUndefined 
Gets an indication as to whether any of the matrix values are NaN.
 
Item 
Accesses the matrix elements using zerobased indexing.
 
M11 
Gets the element in the first row, first column.
 
M12 
Gets the element in the first row, second column.
 
M13 
Gets the element in the first row, third column.
 
M21 
Gets the element in the second row, first column.
 
M22 
Gets the element in the second row, second column.
 
M23 
Gets the element in the second row, third column.
 
M31 
Gets the element in the third row, first column.
 
M32 
Gets the element in the third row, second column.
 
M33 
Gets the element in the third row, third column.
 
Undefined 
Gets a Matrix3By3 with elements of NaN.
 
Zero 
Gets a Matrix3By3 representing the zero matrix.

Name  Description  

Add(Matrix3By3) 
Adds a matrix to this matrix.
 
Add(Matrix3By3Symmetric) 
Adds a matrix to this matrix.
 
CrossProductEquivalentMatrix(Cartesian) 
Forms a Matrix3By3 from the input vector such that the result of the cross product of the input vector
with another vector is equivalent to premultiplying the other vector by the returned matrix.
 
CrossProductEquivalentMatrix(UnitCartesian) 
Forms a Matrix3By3 from the input vector such that the result of the cross product of the input unit vector
with another vector is equivalent to premultiplying the other vector by the returned matrix.
 
Determinant 
The determinant of the matrix.
 
DiagonalMatrix(Cartesian) 
Forms a diagonal matrix from the input vector.
 
DiagonalMatrix(UnitCartesian) 
Forms a diagonal matrix from the input unit vector.
 
DiagonalMatrix(Double, Double, Double) 
Forms a diagonal matrix from the input elements.
 
Equals(Object) 
Indicates whether another object is exactly equal to this instance.
(Overrides ValueTypeEquals(Object).)  
Equals(Matrix3By3) 
Indicates whether another instance of this type is exactly equal to this instance.
 
Equals(Matrix3By3Symmetric) 
Indicates whether another instance of this type is exactly equal to this instance.
 
EqualsEpsilon 
Returns true if all of the elements of this matrix are within epsilon
of the same elements of the specified matrix. That is, in order for the matrices to be
considered equal (and for this function to return true), the absolute value of the
difference between each of their elements must be less than or equal to epsilon.
 
FrobeniusNorm 
Computes the Frobenius norm of the matrix.
 
FrobeniusNormSquared 
Computes the square of the Frobenius norm of the matrix.
 
GetHashCode 
Returns a hash code for this instance, which is suitable for use in hashing algorithms and data structures like a hash table.
(Overrides ValueTypeGetHashCode.)  
GetType  Gets the Type of the current instance. (Inherited from Object.)  
Invert 
Inverts the matrix.
 
Multiply(Double) 
Multiplies this matrix by a scalar.
 
Multiply(Cartesian) 
Forms a new Cartesian vector as the product of this 3by3 matrix and the provided Cartesian vector.
 
Multiply(ElementaryRotation) 
Forms a new 3by3 matrix as the product of this 3by3 matrix and the provided elementary rotation.
 
Multiply(Matrix3By3) 
Multiplies this matrix by a matrix.
 
Multiply(Matrix3By3Symmetric) 
Multiplies this matrix by a matrix.
 
Subtract(Matrix3By3) 
Subtracts a matrix from this matrix.
 
Subtract(Matrix3By3Symmetric) 
Subtracts a matrix from this matrix.
 
ToString  Returns the fully qualified type name of this instance. (Inherited from ValueType.)  
Transpose 
Transposes the matrix.

Name  Description  

Addition(Matrix3By3, Matrix3By3) 
Adds a matrix to this matrix.
 
Addition(Matrix3By3, Matrix3By3Symmetric) 
Adds a matrix to this matrix.
 
Equality 
Returns if the two instances are exactly equal.
 
Inequality 
Returns if the two instances are not exactly equal.
 
Multiply(Double, Matrix3By3) 
Multiplies a scalar by a matrix.
 
Multiply(Matrix3By3, Cartesian) 
Multiplies the 3by3 matrix by the Cartesian vector.
 
Multiply(Matrix3By3, ElementaryRotation) 
Multiplies a 3by3 matrix by an ElementaryRotation.
 
Multiply(Matrix3By3, Matrix3By3) 
Multiplies the left matrix by the right matrix.
 
Multiply(Matrix3By3, Matrix3By3Symmetric) 
Multiplies the left matrix by the right matrix.
 
Multiply(Matrix3By3, Double) 
Multiplies a matrix by a scalar.
 
Subtraction(Matrix3By3, Matrix3By3) 
Subtracts the second matrix from the first.
 
Subtraction(Matrix3By3, Matrix3By3Symmetric) 
Subtracts the second matrix from the first.
