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CylinderTriangulator Class

Triangulates a cylinder. It is recommended to visualize the cylinder using a SolidPrimitive. Although, if only the fill is desired for visualization, a TriangleMeshPrimitive with RenderBackThenFrontFaces set to true can be used. Likewise, if only the outline is desired, a PolylinePrimitive can be used.
Inheritance Hierarchy
SystemObject
  AGI.Foundation.Geometry.DiscreteCylinderTriangulator

Namespace:  AGI.Foundation.Geometry.Discrete
Assembly:  AGI.Foundation.Graphics (in AGI.Foundation.Graphics.dll) Version: 19.5.402.0 (19.5.402.0)
Syntax
public static class CylinderTriangulator
Methods
  NameDescription
Public methodStatic memberCompute(Double, Double)
Computes the triangulation for a cylinder centered at the origin.
Public methodStatic memberCompute(Double, Double, Double, Int32, CylinderFill)
Computes the triangulation for a cylinder centered at the origin.
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