public void Set( SurfaceTriangulatorResult surfaceTriangulator )
Public Sub Set ( surfaceTriangulator As SurfaceTriangulatorResult )
public: void Set( SurfaceTriangulatorResult^ surfaceTriangulator )
member Set : surfaceTriangulator : SurfaceTriangulatorResult -> unit
|ArgumentNullException||surfaceTriangulator is null.|
|CouldNotCreateVideoCardResourceException||Could not allocate video memory for the mesh.|
|CouldNotCreateVideoCardResourceException||Could not compile or link the required shaders. This may indicate that the video driver needs to be updated.|
If this method is called frequently, it is recommended to construct the primitive with Frequent, which is the default. If this method will be called only once or infrequently, construct the primitive with Infrequent. See the Set Hint topic for more information.
If the primitive's AutomaticallyComputeBoundingSphere property is , the primitive's BoundingSphere is computed based on the input. Otherwise, it is the caller's responsibility to update the primitive's BoundingSphere to a sphere that encompasses the input.