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SurfaceMeshPrimitiveTransparentTextureBorder Property

Gets or set the boolean that defines if the color obtained from texture coordinates beyond the texture border should be considered transparent or not. This is typically used in conjunction with the a TextureMatrix.

Namespace:  AGI.Foundation.Graphics
Assembly:  AGI.Foundation.Graphics (in AGI.Foundation.Graphics.dll) Version: 24.1.418.0 (24.1.418.0)
Syntax
public bool TransparentTextureBorder { get; set; }

Property Value

Type: Boolean
See Also