Click or drag to resize

MarkerBatchRenderPass Enumeration

The pass during which the marker batch is rendered.

Namespace:  AGI.Foundation.Graphics.Advanced
Assembly:  AGI.Foundation.Graphics (in AGI.Foundation.Graphics.dll) Version: 24.1.418.0 (24.1.418.0)
Syntax
public enum MarkerBatchRenderPass
Members
  Member nameDescription
Opaque The marker batch contains all opaque textures and therefore should be rendered using the Opaque pass.
Translucent The marker batch contains textures with translucency and therefore should be rendered using the Translucent pass. For correct blending of overlapping textures, also consider using MarkerBatchSortOrder.BackToFront.
BasedOnTranslucency The marker batch render pass should be determined based on the marker batch's translucency. This includes the translucency set per marker when MarkerBatchPrimitiveOptionalParameters.SetColors is used.
See Also