VO ViewPath
Set the display characteristics of a view path
Syntax
VO <ScenarioPath> ViewPath "<ViewPathName>" {ViewPathOption} [{State}] <WinNumber>
Description
In 3D Graphics, you can store a camera position and view data at a user-defined animation time. This stored camera position and time is defined as a key frame. A sequence of key frames is called a view path. The VO ViewPath comamnd allows you to control the display of the view path in the 3D window.
{ViewPathOption} can be:
| {ViewPathOption} | {State} | Description |
|---|---|---|
| Follow | {On | Off} | Follow or ignore the view path during animation |
| Path | {On | Off} | Show or hide the specified viewpath in the 3D window |
| Vector | {On | Off} | Show or hide the specified view path's up/look vector graphically during animation |
| AddPoint | N/A | Add a key frame to the current view path |
| RemLastPoint | N/A | Remove the last key frame in the current view path |
| GoToEnd | N/A | Makes the last key frame in the current view path the current key frame |
| Clear | N/A | Removes all key frames from the current view path |
Once you change any of the graphical parameters for a view path, that view path becomes the current view path.
Example
To follow the Shuttle4 view path in the first 3D window of the current scenario while animating:
VO * ViewPath "Shuttle4" Follow On 1
To hide the graphics in the 3D window for the view path named "My View Path":
VO * Viewpath "My View Path" Path Off
ReturnMessage
Group Membership
This command belongs to the following group(s):
Version
6.2
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