Access: From Position Velocity: TrueOfEpoch
The true equator true equinox coordinate system evaluated at the epoch of the object.
Name |
Dimension |
Type |
Description |
Time |
DateFormat |
Real Number |
Time. |
x |
DistanceUnit |
Real Number |
The X component of the position vector. |
y |
DistanceUnit |
Real Number |
The Y component of the position vector. |
z |
DistanceUnit |
Real Number |
The Z component of the position vector. |
Range |
DistanceUnit |
Real Number |
The range (i.e., distance between the primary and secondary object)
at the given time. |
x/Range |
Unitless |
Real Number |
The direction cosine for the X-axis. |
y/Range |
Unitless |
Real Number |
The direction cosine for the Y-axis. |
z/Range |
Unitless |
Real Number |
The direction cosine for the Z-axis. |
xVel |
Rate |
Real Number |
The X-component of velocity. |
yVel |
Rate |
Real Number |
The Y-component of velocity. |
zVel |
Rate |
Real Number |
The Z-component of velocity. |
RelSpeed |
Rate |
Real Number |
The magnitude of the velocity vector. |
Right Ascen |
LongitudeUnit |
Real Number |
The signed angle measured from the X axis to the projection of the position vector into the XY plane.
The angle increases in the direction found by the right hand rule about the Z axis. |
Declination |
LatitudeUnit |
Real Number |
Declination of the displacement vector that locates selected point in the reference coordinate system.
Represents the angle between the displacement vector and its projection onto the xy-plane of the reference coordinate system.
The angle is positive when the displacement vector is directed toward positive z-axis of the reference coordinate system. |
LightTimeDelay |
TimeUnit |
Real Number |
The light time delay used in computing the base and target object’s location. |