Missile: Flight Attitude
Attitude of the body axes, expressed using standard aeronautical terms.
Type: Time-varying data
Availability: Reports
| Graphs
| Dynamic Displays
| Strip Charts
Name | Dimension | Type | Description |
---|
Time | DateFormat | Real Number | Time. |
Yaw | LongitudeUnit | Real Number | Yaw angle between the two sets of axes.
Defines rotation about the z-axis of the reference set,
which occurs in order defined by placement of its index (3) in selected sequence in YPR angles representation.
|
Pitch | LatitudeUnit | Real Number | Pitch angle between the two sets of axes.
Defines rotation about the y-axis of the reference set,
which occurs in order defined by placement of its index (2) in selected sequence in YPR angles representation.
|
Roll | AngleUnit | Real Number | Roll angle between the two sets of axes.
Defines rotation about the x-axis of the reference set,
which occurs in order defined by placement of its index (1) in selected sequence in YPR angles representation.
|
Bank | AngleUnit | Real Number | The dihedral angle between the flight path Z axis and the projection of the body Z axis into the flight path YZ plane, about the direction of flight. This is the first rotation in an Euler 1-2-3 sequence involving bank, angle of attack, then sideslip. |
Heading | AngleUnit | Real Number | The dihedral angle between the north vector and the velocity vector
about the detic nadir vector. The velocity vector is the velocity of the object
as observed in the object's central body fixed coordinate system. |
Angle Of Attack | AngleUnit | Real Number | The angle between the body X axis and the projection of the velocity vector onto the body XZ plane. The velocity vector is the velocity of the object as observed in the object's central body fixed coordinate system. |
Sideslip | AngleUnit | Real Number | The angle between the flight direction and the symmetry plane (i.e., the Body XZ plane). |
Flight Path Angle | AngleUnit | Real Number | The angle between the position and velocity vectors. The Calc Object allows a choice of coordinate systems. The default is Earth Centered Inertial. |
Yaw Rate | AngleRateUnit | Real Number | The rate of change of yaw angle. |
Pitch Rate | AngleRateUnit | Real Number | The rate of change of pitch angle. |
Roll Rate | AngleRateUnit | Real Number | The rate of change of roll angle. |
Bank Rate | AngleRateUnit | Real Number | The rate of change of bank angle. |
Heading Rate | AngleRateUnit | Real Number | The rate of change of heading angle. |
Angle Of Attack Rate | AngleRateUnit | Real Number | The rate of change of the angle of attack. |
Sideslip Rate | AngleRateUnit | Real Number | The rate of change of sideslip angle. |
Flight Path Angle Rate | AngleRateUnit | Real Number | The rate of change of flight path angle. |