2D Graphics Attributes
2D Graphics attributes at the scenario and local levels enable you to address three basic questions about viewing STK objects in the 2D Graphics window:
For scenario-level control, where you can set global attributes that apply generally to STK objects, see 2D Graphics Global Attributes.
This topic focuses on what you can control from the 2D Graphics - Attributes page found in the Properties Browser of individual STK objects.
Choosing what to display
Using the 2D Graphics - Attributes page, you can choose to display object-specific attributes that fall into two categories: Overridable and Local.
Overridable display options
For a list of overridable options for specific objects, see the Overridable display options section of the 2D Graphics Global Attributes help page.
To have an object inherit relevant scenario-level settings, go to the object's 2D Graphics - Attributes properties page and select the Inherit from Scenario check box. To override scenario-level settings for an object, clear the Inherit from Scenario check box and set the display options shown for that object.
Local display options
You can set the following display options locally for area target, line target, sensor, and planet objects.
Appearance options: Color, Lines, and Markers
You can only set these locally for each object. For ground vehicle, ship, launch vehicle, and missile, these options appear on the Basic radio button tab. Depending on the object, the following options are available:
Option | Description | Availability |
---|---|---|
Color | Select the standard or custom color in which to display the object's marker and, if applicable, its pattern or tracks. | All objects |
Line Style | Select the type of line to represent the object's pattern or tracks. | Applies to objects that draw something on the Earth's surface, like vehicles (tracks), sensors (patterns), and area targets (patterns or ellipses). Excluded are facilities, targets, planets, and stars. |
Line Width | Select the width of the line to represent the object's pattern or tracks. | Same as Line Style |
Marker Style | Select the type of marker to represent the object's current position. | All objects except sensors |
Pick String | Use this text field to identify an object. This string only appears on the object's graphics. The string appears in the status bar for the 2D Graphics window and after the instance name in the 3D Graphics window. | All vehicles |
Although no marker appears for the sensor object itself, you can select one for the sensor boresight.
Interval options: Access, Custom, Time Components, and Real Time
For ground vehicle, ship, launch vehicle, and missile, the 2D Graphics - Attributes page has additional radio button tabs, listed below. Each tab provides options to vary the appearance of graphics attributes (display and attribute options) for a specific interval type. Click the link to see the details of each tab.
Intervals for 2D graphics are prioritized from earliest to latest, regardless of whether they are from custom intervals, access intervals, or time components.
The Real Time graphics option appears on the Attributes page only if you have selected the Real Time propagator.
You can also set display times for other objects.