2D Graphics Attributes
2D Graphics Attributes answer three basic questions about an STK object:
Display options - Global, Local, and Overridable
Display options take the form of check boxes that enable you choose whether or not STK displays a given attribute in the 2D Graphics window. They fall into three categories:
Global - You can (or, in some cases, must) set these at the scenario level for all objects. You can override some global settings locally for specific objects.
Local - You can only set these for a given object.
Overridable - You can choose to have individual objects inherit these from the scenario or you can override these options in the object's properties.
By definition, overridable attributes are global.
Overridable display options
The overridable options appear in the following table. You can set them on the scenario's 2D Graphics - Global Attributes page. You can choose to have objects inherit these settings or you can override these options in the object's properties:
- To have an object inherit relevant scenario-level settings,
go to the object's 2D Graphics - Attributes properties page and select the Inherit from Scenario check box.
- To override scenario-level settings for an object, clear the Inherit from Scenario check box and set the display options shown.
Category | Option | Description |
---|---|---|
General | Show Labels | If selected, objects appear in the 2D Graphics window with text labels. |
Sensors | Show Sensors | If selected, sensor projections appear in the 2D Graphics window. |
See below for local options for a sensor. |
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Vehicles | Show Ground Tracks / Routes | If selected, ground tracks or routes appear. "Ground Tracks" refers to satellites, launch vehicles, and missiles. "Routes" refers to ships, aircraft, and ground vehicles. |
Show Orbits / Trajectories | This option affects only the perspective and orthographic map projections. If selected, satellite orbit tracks and launch vehicle and missile trajectories appear. This setting applies to satellites, launch vehicles, and missiles only. | |
Show Ground Markers / Route Marker | If selected, the marker for a vehicle appears. "Ground Markers" apply to satellites, launch vehicles, missiles, ships, aircraft, and ground vehicles. "Route Marker" is the local name of the field for ships, aircraft, and ground vehicles. | |
Show Orbit Markers / Trajectory Marker | This option affects only the perspective and orthographic map projections. If selected, the markers for satellites, launch vehicles, and missile trajectories appear. "Orbit Markers" refers to satellites, launch vehicles, and missiles. "Trajectory Marker" is the local name of the field for launch vehicles and missiles. | |
Show Elset Number | This applies only to SGP4 satellites with two or more two-line element sets. If selected, element set numbers for the satellites appear. | |
Area Targets | Show Centroids | If selected, the area target's centroid appears in the 2D Graphics window. |
See below for local options for an area target. |
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Planets | Show Orbits | This option affects only the perspective and orthographic map projections. If selected, planet orbit tracks appear. |
Show Inertial Positions | This option affects only the perspective and orthographic map projections. If selected, the position of the planet appears in the 2D Graphics window in the Central Body Inertial (CBI) coordinate frame. | |
Show Position Labels | If selected, planet labels appear in the 2D Graphics window. | |
Show Subplanet Points | If selected, the point directly below the planet appears in the 2D Graphics window. | |
Show Subplanet Labels | If selected, a label appears at the location of each subplanet point in the 2D Graphics window. | |
See below for local options for a planet. |
Other global display options
You can only set the following options at the scenario level; you cannot override them locally (in object properties).
If the Allow Animate Update option is selected and the scenario contains many objects, the time it takes to update the 2D Graphics window may impact your work since all objects are reanimated for the current scenario time. In this case, consider clearing the Allow Animate Update check box.
Local display options
You can set the following display options locally for area target, line target, sensor, and planet objects.
Appearance options - Color, Lines, and Markers
There are no global appearance options; all must be set locally for each object. Depending on the object, the following options are available:
Option | Description | Availability |
---|---|---|
Color | Select the standard or custom color in which to display the object's marker and, if applicable, its pattern or tracks. | All objects |
Line Style | Select the type of line to represent the object's pattern or tracks. | Objects that draw something on the Earth's surface, i.e. vehicles (tracks), sensors (patterns), and area targets (patterns or ellipses). Excluded are facilities, targets, planets, and stars. |
Line Width | Select the width of the line to represent the object's pattern or tracks. | Same as Line Style |
Marker Style | Select the type of marker to represent the object's current position. | All objects except sensors |
Pick String | Use this text field to identify an object. This string only appears on the object's graphics. The string appears in the status bar for the 2D Graphics window and after the instance name in the 3D Graphics window. | All vehicles |
Although no marker appears for the sensor object itself, you can select one for the sensor boresight.
Interval options - Access, Custom, Component, and Real Time
For a vehicle, you can vary the appearance of graphics attributes (display and attribute options) on the basis of:
Intervals for 2D graphics are prioritized from earliest to latest, regardless of whether they are from custom intervals, access intervals, or components.
The Real Time graphics option appears on the Attributes page only if you have selected the Real Time propagator.
You can also set display times for other objects.