2D Graphics Attributes

2D Graphics attributes at the scenario and local levels enable you to address three basic questions about viewing STK objects in the 2D Graphics window:

For scenario-level control, where you can set global attributes that apply generally to STK objects, see 2D Graphics Global Attributes.

This topic focuses on what you can control from the 2D Graphics - Attributes page found in the Properties Browser of individual STK objects.

Choosing what to display

Using the 2D Graphics - Attributes page, you can choose to display object-specific attributes that fall into two categories: Overridable and Local.

Overridable display options

For a list of overridable options for specific objects, see the Overridable display options section of the 2D Graphics Global Attributes help page.

To have an object inherit relevant scenario-level settings, go to the object's 2D Graphics - Attributes properties page and select the Inherit from Scenario check box. To override scenario-level settings for an object, clear the Inherit from Scenario check box and set the display options shown for that object.

Local display options

You can set the following display options locally for area target, line target, sensor, and planet objects.

Object Option Description
Area Target Show Boundary Points If selected, the individual perimeter points used to define the boundary of an area target are marked along the area target's boundary.
Fill If selected, the region covered by the area target appears as a filled area. Use the % Translucency text field or slide control to set the translucency of the filled area. You can adjust Translucency from 0 to 100 percent, where 100 percent is invisible.
Show Bounding Rectangle If selected, STK constructs a rectangle using the outermost boundaries defined for the area target. The bounding rectangle appears around the actual region covered by the area target.
Line Target Show Line Points If selected, STK marks the individual points used to define the line target along the line. The point currently selected in the Path list is accented with a square.
Show Bounding Rectangle If selected, STK displays a rectangle using the outermost points defined for the line target as its reference.
Sensor Fill If selected, the region covered by the sensor footprint appears as a filled area. Use the % Translucency slide control to set the translucency of the filled area. You can adjust Translucency from 0 to 100 percent, where 100 percent is invisible.
Planet Orbit Display If the Show Orbit option is selected for the planet (either locally or inherited from the scenario global settings), select one of the following:
  • OneOrbit - Tells STK to display one full orbit of the planet.
  • Time - Defines the displayed orbit segment in terms of the amount of the orbit traversed by the planet during the selected interval, split evenly between trailing and leading portions. For example, if you specify 14 days, the orbit segment beginning 7 days before epoch and ending 7 days after appears.

Appearance options: Color, Lines, and Markers

You can only set these locally for each object. For ground vehicle, ship, launch vehicle, and missile, these options appear on the Basic radio button tab. Depending on the object, the following options are available:

Option Description Availability
Color Select the standard or custom color in which to display the object's marker and, if applicable, its pattern or tracks. All objects
Line Style Select the type of line to represent the object's pattern or tracks. Applies to objects that draw something on the Earth's surface, like vehicles (tracks), sensors (patterns), and area targets (patterns or ellipses). Excluded are facilities, targets, planets, and stars.
Line Width Select the width of the line to represent the object's pattern or tracks. Same as Line Style
Marker Style Select the type of marker to represent the object's current position. All objects except sensors
Pick String Use this text field to identify an object. This string only appears on the object's graphics. The string appears in the status bar for the 2D Graphics window and after the instance name in the 3D Graphics window. All vehicles

Although no marker appears for the sensor object itself, you can select one for the sensor boresight.

Interval options: Access, Custom, Time Components, and Real Time

For ground vehicle, ship, launch vehicle, and missile, the 2D Graphics - Attributes page has additional radio button tabs, listed below. Each tab provides options to vary the appearance of graphics attributes (display and attribute options) for a specific interval type. Click the link to see the details of each tab.

Intervals for 2D graphics are prioritized from earliest to latest, regardless of whether they are from custom intervals, access intervals, or time components.

The Real Time graphics option appears on the Attributes page only if you have selected the Real Time propagator.

You can also set display times for other objects.