VO StopAtObject
Define how objects will be treated when they obstruct the path of the viewer while zooming
Syntax
VO <ScenarioPath> StopAtObject {On | Off} [<WinNumber>]
Description
The VO StopAtObject command allows you to define how objects will be treated when they obstruct the path of the viewer in the 3D Graphics window while zooming. If On, the viewer doesn't pass through the object being viewed but stops at the object. If Off, and you zoom to the point that you penetrate the surface of an object, you pass through the object and look back toward the object.
Examples
If Satellite1 is the object being viewed, then have the viewer stop at Satellite1 when zooming in 3D Graphics window #2:
VO * StopAtObject On 2
Return message
Group membership
This command belongs to the following group(s):
Version
5.0