Description | Example | Return message | Group

VO ViewPath

Set the display characteristics of a view path

Syntax

VO <ScenarioPath> ViewPath "<ViewPathName>" {ViewPathOption} [{State}] <WinNumber>

Description

In 3D Graphics, you can store a camera position and view data at a user-defined animation time. This stored camera position and time is defined as a key frame. A sequence of key frames is called a view path. The VO ViewPath comamnd allows you to control the display of the view path in the 3D window.

{ViewPathOption} can be:

{ViewPathOption}{State}Description
Follow{On | Off}Follow or ignore the view path during animation
Path{On | Off}Show or hide the specified viewpath in the 3D window
Vector{On | Off}Show or hide the specified view path's up/look vector graphically during animation
AddPointN/AAdd a key frame to the current view path
RemLastPointN/ARemove the last key frame in the current view path
GoToEndN/AMakes the last key frame in the current view path the current key frame
ClearN/ARemoves all key frames from the current view path

Once you change any of the graphical parameters for a view path, that view path becomes the current view path.

Examples

To follow the Shuttle4 view path in the first 3D window of the current scenario while animating:

VO * ViewPath "Shuttle4" Follow On 1

To hide the graphics in the 3D window for the view path named "My View Path":

VO * Viewpath "My View Path" Path Off

Return message

Group membership

This command belongs to the following group(s):

VO

VO Window

Version

6.2