Accommodation Definition

Accommodation is a resource attribute that defines the number of tasks that can simultaneously use that resource. For example, imagine an agile imaging satellite with an imaging instrument that can take images of various ground targets. Let's say the imaging instrument can only image one ground target at a time. The instrument would have an accommodation value of one since it can only support one task at a time. The ground target, however, can support an infinite number of satellites taking its picture. It would have an unlimited accommodation value.

A resource's accommodation may be defined on the Accommodation Tab of the Resource Definition Form.

When you create a new Resource through the GUI or API, the default accommodation = 1. When STK Ingest creates a new resource (through the GUI or API), the default accommodation = 1, unless the STK object is Star, Planet, Target, or Area Target, in which case the default accommodation is set to unlimited (-1).

Changes made to a resource's accommodation are not applied to the existing deconflicted schedule. The Schedule De-Conflictor must be re-run whenever changes are made to a resource's accommodation to ensure that the changed accommodation is included in the deconflicted schedule.