Describes when a primitive will be rendered. Some primitives need to be rendered during or at a certain time. For example, translucent primitives need to be rendered after opaque primitives to allow proper blending. These values can be logically
ored together when a primitive should be rendered in more than one pass.| Member | Value | Description |
|---|---|---|
| eStkGraphicsRenderPassOpaque | 1 | Render during the opaque rendering pass. |
| eStkGraphicsRenderPassTranslucent | 2 | Render during the translucent rendering pass. |
| eStkGraphicsRenderPassCentralBodyClipped | 4 | Render before the central body is rendered. |
| eStkGraphicsRenderPassOrderedCompositeCentralBodyClipped | 8 | Rendered in an ordered composite before all other primitives and before the central body is rendered. |
| eStkGraphicsRenderPassOrderedComposite | 16 | Rendered in an ordered composite before all primitives but after the central body is rendered. |
| eStkGraphicsRenderPassTerrain | 32 | Render after the terrain is rendered. |





