Initializes a distance display condition with the Globe Overlay and the inclusive distance interval [minimumDistance, maximumDistance]. When this display condition is assigned to an object, such as a primitive, the object is only rendered when the distance from the camera to the Globe Overlay is within the interval.
| [Visual Basic .NET] |
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| [C#] |
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public IAgStkGraphicsDistanceToGlobeOverlayDisplayCondition InitializeWithDistances( IAgStkGraphicsGlobeOverlay GlobeOverlay, double MinimumDistance, double MaximumDistance ); |
| [Managed C++] |
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public: IAgStkGraphicsDistanceToGlobeOverlayDisplayCondition^ InitializeWithDistances( IAgStkGraphicsGlobeOverlay ^ GlobeOverlay, double MinimumDistance, double MaximumDistance ); |
| [Unmanaged C++] |
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| [Java] |
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public IAgStkGraphicsDistanceToGlobeOverlayDisplayCondition initializeWithDistances( IAgStkGraphicsGlobeOverlay GlobeOverlay, double MinimumDistance, double MaximumDistance ); |
[Python - STK API ] |
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def InitializeWithDistances(self, GlobeOverlay:"IAgStkGraphicsGlobeOverlay", MinimumDistance:float, MaximumDistance:float) -> "IAgStkGraphicsDistanceToGlobeOverlayDisplayCondition": |
- GlobeOverlay
- The globe overlay associated with this instance.
- MinimumDistance
- The minimum distance of the inclusive distance interval.
- MaximumDistance
- The maximum distance of the inclusive distance interval. Use
Double.MaxValueto ignore checking the maximum distance.






