Description
Defines a collection of textures, one for each marker in the batch.
Syntax
| [Visual Basic .NET] |
|---|
Public Sub SetTextures( _
ByVal Textures As System.Array _
)
|
| [C#] |
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public void SetTextures(
System.Array Textures
);
|
| [Managed C++] |
|---|
public: void SetTextures(
System::Array ^ Textures
);
|
| [Unmanaged C++] |
|---|
public: HRESULT SetTextures(
SAFEARRAY * * Textures
);
|
| [Java] |
|---|
public void setTextures(
AgSafeArray Textures
);
|
[Python - STK API ] |
|---|
def SetTextures(self, Textures:list) -> None:
|
Parameters
Remarks
See Also
Example
Shows the format of the Textures parameter when setting per marker textures.
| [C#] |
|---|
Array textures = new object[]
{
sceneManager.Textures.LoadFromStringUri(texturePath1),
sceneManager.Textures.LoadFromStringUri(texturePath2),
sceneManager.Textures.LoadFromStringUri(texturePath3),
sceneManager.Textures.LoadFromStringUri(texturePath4)
};
IAgStkGraphicsMarkerBatchPrimitiveOptionalParameters parameters = sceneManager.Initializers.MarkerBatchPrimitiveOptionalParameters.Initialize();
parameters.SetTextures(ref textures);
|
|
Shows the format of the Textures parameter when setting per marker textures.
| [Visual Basic .NET] |
|---|
Dim textures As Array = New Object() {sceneManager.Textures.LoadFromStringUri(texturePath1), sceneManager.Textures.LoadFromStringUri(texturePath2), sceneManager.Textures.LoadFromStringUri(texturePath3), sceneManager.Textures.LoadFromStringUri(texturePath4)}
Dim parameters As IAgStkGraphicsMarkerBatchPrimitiveOptionalParameters = sceneManager.Initializers.MarkerBatchPrimitiveOptionalParameters.Initialize()
parameters.SetTextures(textures)
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