Description
Gets or sets the per-batch texture coordinate, which is applied to each marker in the batch. The array contains the texture coordinates arranged in the order s, t, p, q.
Property type
Read-write property
Syntax
| [Visual Basic .NET] |
|---|
Public Property TextureCoordinate() As System.Array
|
| [C#] |
|---|
public System.Array TextureCoordinate {get; set;}
|
| [Managed C++] |
|---|
public: __property System::Array get_TextureCoordinate(); public: __property void set_TextureCoordinate(
System::Array
);
|
| [Unmanaged C++] |
|---|
public: HRESULT get_TextureCoordinate(
SAFEARRAY * * ppRetVal
);
public: HRESULT put_TextureCoordinate(
SAFEARRAY * TextureCoordinate
);
|
| [Java] |
|---|
public AgSafeArray getTextureCoordinate();
public void setTextureCoordinate(
AgSafeArray
);
|
[Python - STK API ] |
|---|
@property
def TextureCoordinate(self) -> list:
@TextureCoordinate.setter
def TextureCoordinate(self, TextureCoordinate:list) -> None:
|
Remarks
See Also
Example
Shows the format of the marker batch's TextureCoordinate property.
| [C#] |
|---|
Array coordinates = new object[]
{
0,
0,
1,
1
};
markerBatch.TextureCoordinate = coordinates;
|
|
Shows the format of the marker batch's TextureCoordinate property.
| [Visual Basic .NET] |
|---|
Dim coordinates As Array = New Object() {0, 0, 1, 1}
markerBatch.TextureCoordinate = coordinates
|
|