A 2D Texture. A texture represents an image that is ready for use by objects such as primitives and overlays. Textures typically reside in video memory.
Template | Gets a template from which the texture was created. |
| STK Graphics Primitives | Send comments on this topic. |
| IAgStkGraphicsRendererTexture2D Interface | |
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Template | Gets a template from which the texture was created. |