Gets or sets whether the primitive is rendered in two passes to improve the visual quality for translucent, convex meshes.
Read-write property
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Public Property RenderBackThenFrontFaces() As Boolean |
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public: __property bool get_RenderBackThenFrontFaces(); |
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If the mesh represents a translucent, convex object, such as an open box or cone, it is recommended to set this property to true to eliminate artifacts when parts of the mesh overlap each other.






