Description
Gets or sets the shininess of the Central
Body in the
Scene. The
shininess affects the size and brightness of specular reflection
associated with the
Specular Overlay.
Property type
Read-write property
Syntax
[Visual Basic .NET] |
Public Property Shininess() As Double
|
[C#] |
public double Shininess {get; set;}
|
[Managed C++] |
public: __property double get_Shininess();
public: __property void set_Shininess(
double
);
|
[Unmanaged C++] |
public: HRESULT get_Shininess(
double * pRetVal
);
public: HRESULT put_Shininess(
double NewShininess
);
|
[Java] |
public double getShininess();public void setShininess(
double
);
|
See Also