Computes an extrusion between bottomPositions
and topPositions on the specified centralBody.
[Visual Basic .NET] |
---|
Public Function ComputeWithWindingOrder( _
ByVal CentralBody As String, _
ByRef BottomPositions As System.Array, _
ByRef TopPositions As System.Array, _
ByVal PositionsWindingOrder As AgEStkGraphicsWindingOrder _
) As IAgStkGraphicsExtrudedPolylineTriangulatorResult
|
[C#] |
---|
public IAgStkGraphicsExtrudedPolylineTriangulatorResult ComputeWithWindingOrder(
|
[Managed C++] |
---|
public: IAgStkGraphicsExtrudedPolylineTriangulatorResult^ ComputeWithWindingOrder(
|
[Java] |
---|
public IAgStkGraphicsExtrudedPolylineTriangulatorResult computeWithWindingOrder(
|
[Unmanaged C++] |
---|
public: HRESULT ComputeWithWindingOrder(
|
- CentralBody
- The central body to compute the extrusion on.
- BottomPositions
- An array containing bottom positions (in the order x, y, z), in the centralBody's fixed reference frame.
- TopPositions
- An array containing top positions (in the order x, y, z), in the centralBody's fixed reference frame.
- PositionsWindingOrder
-
Member Value Description eStkGraphicsWindingOrderCounterClockwise 0 Positions or triangles are defined in counter-clockwise order. eStkGraphicsWindingOrderClockwise 1 Positions or triangles are defined in clockwise order. eStkGraphicsWindingOrderCompute 2 The winding order is unknown and should be computed. For best performance, only use this value if you do not know the actual winding order.
Shows the format of
the BottomPositions and TopPositions parameters when computing
using an extruded polyline triangulator.
[C#] | Copy Code | |
---|---|---|
|
Shows the format of
the BottomPositions and TopPositions parameters when computing
using an extruded polyline triangulator.
[Visual Basic .NET] | Copy Code | |
---|---|---|
|