Description
Gets or sets whether per-pixel lighting is
used for terrain and imagery. When set to true, per-pixel lighting
is used for the best visual quality; when set to false, per
vertex-lighting is used, which may provide better performance on
older GPUs, but worse visual quality. The default value is
true.
Property type
Read-write property
Syntax
[Visual Basic .NET] |
Public Property UsePerPixelLighting() As Boolean
|
[C#] |
public bool UsePerPixelLighting {get; set;}
|
[Managed C++] |
public: __property bool get_UsePerPixelLighting();
public: __property void set_UsePerPixelLighting(
bool
);
|
[Unmanaged C++] |
public: HRESULT get_UsePerPixelLighting(
VARIANT_BOOL * pRetVal
);
public: HRESULT put_UsePerPixelLighting(
VARIANT_BOOL NewUsePerPixelLighting
);
|
[Java] |
public bool getUsePerPixelLighting();public void setUsePerPixelLighting(
bool
);
|
See Also