Defines a collection of textures, one for
each marker in the batch.
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Public Sub SetTextures( _
ByRef Textures As System.Array _
)
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public void SetTextures(
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public: void SetTextures(
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public setTextures(
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public: HRESULT SetTextures(
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- Textures
- An array containing a Texture 2D for each marker in the batch.
There must be one texture for each position passed to the Marker
Batch Primitive's
SetorSetPartialmethod.
Per-marker textures override the per-batch
texture. Therefore, when per-marker textures are defined with this
method, MarkerBatchPrimitive.Texture
is not used.
Shows the format of
the Textures parameter when setting per marker textures.
| [C#] | Copy Code
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Shows the format of
the Textures parameter when setting per marker textures.
| [Visual Basic .NET] | Copy Code
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