Description
Gets or sets the minimum size of the overlay.
The overlay will never be smaller than this size, even if the
overlay's
Size is
specified as a percentage of its parent and its parent is very
small. It will also not become smaller than this size as a result
of a
Scale
transformation. The array elements represent the size of the
overlay in the order width, height, width
Screen Overlay Unit, height
Screen Overlay Unit.
Property type
Read-write property
Syntax
[Visual Basic .NET] |
Public Property MinimumSize() As System.Array
|
[C#] |
public System.Array MinimumSize {get; set;}
|
[Managed C++] |
public: __property System::Array^ get_MinimumSize();
public: __property void set_MinimumSize(
System::Array ^
);
|
[Unmanaged C++] |
public: HRESULT get_MinimumSize(
SAFEARRAY ** ppRetVal
);
public: HRESULT put_MinimumSize(
SAFEARRAY * pNewMinimumSize
);
|
[Java] |
public Object[] getMinimumSize();public void setMinimumSize(
Object[]
);
|
Example
Shows the format of
the overlay's MinimumSize property.
[C#] |
Copy Code
|
Array minimumSize = new object[]
{
5,
5,
AgEStkGraphicsScreenOverlayUnit.eStkGraphicsScreenOverlayUnitPixels,
AgEStkGraphicsScreenOverlayUnit.eStkGraphicsScreenOverlayUnitPixels
};
overlay.MinimumSize = minimumSize;
|
|
Shows the format of
the overlay's MinimumSize property.
[Visual Basic .NET] |
Copy Code
|
Dim minimumSize As
Array = New Object() {5, 5,
AgEStkGraphicsScreenOverlayUnit.eStkGraphicsScreenOverlayUnitPixels,
AgEStkGraphicsScreenOverlayUnit.eStkGraphicsScreenOverlayUnitPixels}
overlay.MinimumSize = minimumSize
|
|
See Also