Description
Gets or sets the exponent used to compute the
maximum precision for primitive rendering. For example, a value of
-3 indicates the maximum precision of 2^-3, 0.125 m along the x, y,
or z axis. The worst case precision, taking into account all axes,
is sqrt(3 * (2^-3)^2), 0.2165 m. The default is -2.
Property type
Read-write property
Syntax
[Visual Basic .NET] |
Public Property PrecisionExponent() As Integer
|
[C#] |
public int PrecisionExponent {get; set;}
|
[Managed C++] |
public: __property int get_PrecisionExponent();
public: __property void set_PrecisionExponent(
int
);
|
[Unmanaged C++] |
public: HRESULT get_PrecisionExponent(
int * pRetVal
);
public: HRESULT put_PrecisionExponent(
int NewPrecisionExponent
);
|
[Java] |
public ppInteger getPrecisionExponent();public void setPrecisionExponent(
ppInteger
);
|
See Also