Gets or sets the sort order for translucent
primitives in the primitive manager. This determines a trade-off
between rendering speed and quality. It is only recommended to use
PrimitivesSortOrderBackToFront when translucent primitives
along the same line of sight cause blending artifacts.
Read-write property
[Visual Basic .NET] |
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Public Property TranslucentPrimitivesSortOrder() As AgEStkGraphicsPrimitivesSortOrder
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[C#] |
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public AgEStkGraphicsPrimitivesSortOrder TranslucentPrimitivesSortOrder {get; set;}
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[Managed C++] |
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public: __property AgEStkGraphicsPrimitivesSortOrder get_TranslucentPrimitivesSortOrder();
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[Unmanaged C++] |
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public: HRESULT get_TranslucentPrimitivesSortOrder(
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[Java] |
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public AgEStkGraphicsPrimitivesSortOrder getTranslucentPrimitivesSortOrder();public void setTranslucentPrimitivesSortOrder(
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