Description
Gets or sets the pixel error for terrain
meshes. This is the number of pixels that the rendered terrain is
different from the actual terrain data. The default is 2.0
pixels.
Property type
Read-write property
Syntax
[Visual Basic .NET] |
Public Property TerrainMeshPixelError() As Double
|
[C#] |
public double TerrainMeshPixelError {get; set;}
|
[Managed C++] |
public: __property double get_TerrainMeshPixelError();
public: __property void set_TerrainMeshPixelError(
double
);
|
[Unmanaged C++] |
public: HRESULT get_TerrainMeshPixelError(
double * pRetVal
);
public: HRESULT put_TerrainMeshPixelError(
double NewTerrainMeshPixelError
);
|
[Java] |
public double getTerrainMeshPixelError();public void setTerrainMeshPixelError(
double
);
|
See Also