Description
Persistence time, the length of time the
sensor's footprint remains visible during animation. Used to
display sensor footprints for a specified period of time so that
you can determine quickly and easily whether coverage requirements
are being met. Uses Time Dimension
Property type
Read-write property
Syntax
| [Visual Basic .NET] |
Public Property Persistence() As Double
|
| [C#] |
public double Persistence {get; set;}
|
| [Managed C++] |
public: __property double get_Persistence();
public: __property void set_Persistence(
double
);
|
| [Unmanaged C++] |
public: HRESULT get_Persistence(
double * pRetVal
);
public: HRESULT put_Persistence(
double NewPersistence
);
|
| [Java] |
public double getPersistence();public void setPersistence(
double
);
|
See Also