Priority indicates the order of a time
component when resolving the overlapping intervals during
rendering.
Read-only property
| [Visual Basic .NET] |
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Public Property Priority() As Integer
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| [C#] |
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public int Priority {get;}
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| [Managed C++] |
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public: __property int get_Priority();
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| [Unmanaged C++] |
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public: HRESULT get_Priority(
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| [Java] |
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public ppInteger getPriority();
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