Use the exact symbol size, do not make the
bitmap dimensions power of two.
| [Visual Basic .NET] |
|---|
Public Sub SetUseSymbolSize( _
ByVal UseSymbolSize As Boolean _
)
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| [C#] |
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public void SetUseSymbolSize(
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| [Managed C++] |
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public: void SetUseSymbolSize(
|
| [Java] |
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public setUseSymbolSize(
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| [Unmanaged C++] |
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public: HRESULT SetUseSymbolSize(
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- UseSymbolSize
- If true, the size of the generated bitmap will be the size
specified by the symbol.
If false, the dimensions of the generated bitmap will be made power of 2 (for creating OpenGL textures).