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AgEStkGraphicsInternalTextureFormat Enumeration
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Description

The format of individual texels in a texture.

Members

Member Value Description
eStkGraphicsInternalTextureFormatAlpha4 0 Each texel is an 4-bit alpha component.
eStkGraphicsInternalTextureFormatAlpha8 1 Each texel is an 8-bit alpha component.
eStkGraphicsInternalTextureFormatAlpha12 2 Each texel is an 12-bit alpha component.
eStkGraphicsInternalTextureFormatAlpha16 3 Each texel is an 16-bit alpha component.
eStkGraphicsInternalTextureFormatR3G3B2 4 Each texel contains 3-bit red and green components and 2-bit blue component.
eStkGraphicsInternalTextureFormatRgb4 5 Each texel contains 4-bit red, green, and blue components.
eStkGraphicsInternalTextureFormatRgb5 6 Each texel contains 5-bit red, green, and blue components.
eStkGraphicsInternalTextureFormatRgb8 7 Each texel contains 8-bit red, green, and blue components.
eStkGraphicsInternalTextureFormatRgb10 8 Each texel contains 10-bit red, green, and blue components.
eStkGraphicsInternalTextureFormatRgb12 9 Each texel contains 12-bit red, green, and blue components.
eStkGraphicsInternalTextureFormatRgb16 10 Each texel contains 16-bit red, green, and blue components.
eStkGraphicsInternalTextureFormatRgb16F 11 Each texel contains 16-bit red, green, and blue floating point components.
eStkGraphicsInternalTextureFormatRgb32F 12 Each texel contains 32-bit red, green, and blue floating point components.
eStkGraphicsInternalTextureFormatRgba2 13 Each texel contains 2-bit red, green, blue, and alpha components.
eStkGraphicsInternalTextureFormatRgba4 14 Each texel contains 4-bit red, green, blue, and alpha components.
eStkGraphicsInternalTextureFormatRgb5A1 15 Each texel contains 5-bit red, green, blue components and 1-bit alpha component.
eStkGraphicsInternalTextureFormatRgba8 16 Each texel contains 8-bit red, green, blue, and alpha components.
eStkGraphicsInternalTextureFormatRgb10A2 17 Each texel contains 10-bit red, green, blue components and 2-bit alpha component.
eStkGraphicsInternalTextureFormatRgba12 18 Each texel contains 12-bit red, green, blue, and alpha components.
eStkGraphicsInternalTextureFormatRgba16 19 Each texel contains 16-bit red, green, blue, and alpha components.
eStkGraphicsInternalTextureFormatRgba16F 20 Each texel contains 16-bit red, green, blue, and alpha floating point components.
eStkGraphicsInternalTextureFormatRgba32F 21 Each texel contains 32-bit red, green, blue, and alpha floating point components.
eStkGraphicsInternalTextureFormatLuminance4 22 Each texel is an 4-bit luminance, e.g. intensity, component.
eStkGraphicsInternalTextureFormatLuminance8 23 Each texel is an 8-bit luminance, e.g. intensity, component.
eStkGraphicsInternalTextureFormatLuminance12 24 Each texel is an 12-bit luminance, e.g. intensity, component.
eStkGraphicsInternalTextureFormatLuminance16 25 Each texel is an 16-bit luminance, e.g. intensity, component.
eStkGraphicsInternalTextureFormatLuminance16F 26 Each texel is an 16-bit luminance, e.g. intensity, floating point component.
eStkGraphicsInternalTextureFormatLuminance32F 27 Each texel is an 32-bit luminance, e.g. intensity, floating point component.
eStkGraphicsInternalTextureFormatLuminance4Alpha4 28 Each texel contains an 4-bit luminance and 4-bit alpha component.
eStkGraphicsInternalTextureFormatLuminance6Alpha2 29 Each texel contains an 6-bit luminance and 2-bit alpha component.
eStkGraphicsInternalTextureFormatLuminance8Alpha8 30 Each texel contains an 8-bit luminance and 8-bit alpha component.
eStkGraphicsInternalTextureFormatLuminance12Alpha4 31 Each texel contains an 12-bit luminance and 4-bit alpha component.
eStkGraphicsInternalTextureFormatLuminance12Alpha12 32 Each texel contains an 12-bit luminance and 12-bit alpha component.
eStkGraphicsInternalTextureFormatLuminance16Alpha16 33 Each texel contains an 16-bit luminance and 16-bit alpha component.
eStkGraphicsInternalTextureFormatLuminance16Alpha16F 34 Each texel contains an 16-bit luminance and 16-bit alpha floating point component.
eStkGraphicsInternalTextureFormatLuminance32Alpha32F 35 Each texel contains an 32-bit luminance and 32-bit alpha floating point component.
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STK Programming Interface 11.0.1