The format of individual texels in a
texture.
Member | Value | Description |
---|---|---|
eStkGraphicsInternalTextureFormatAlpha4 | 0 | Each texel is an 4-bit alpha component. |
eStkGraphicsInternalTextureFormatAlpha8 | 1 | Each texel is an 8-bit alpha component. |
eStkGraphicsInternalTextureFormatAlpha12 | 2 | Each texel is an 12-bit alpha component. |
eStkGraphicsInternalTextureFormatAlpha16 | 3 | Each texel is an 16-bit alpha component. |
eStkGraphicsInternalTextureFormatR3G3B2 | 4 | Each texel contains 3-bit red and green components and 2-bit blue component. |
eStkGraphicsInternalTextureFormatRgb4 | 5 | Each texel contains 4-bit red, green, and blue components. |
eStkGraphicsInternalTextureFormatRgb5 | 6 | Each texel contains 5-bit red, green, and blue components. |
eStkGraphicsInternalTextureFormatRgb8 | 7 | Each texel contains 8-bit red, green, and blue components. |
eStkGraphicsInternalTextureFormatRgb10 | 8 | Each texel contains 10-bit red, green, and blue components. |
eStkGraphicsInternalTextureFormatRgb12 | 9 | Each texel contains 12-bit red, green, and blue components. |
eStkGraphicsInternalTextureFormatRgb16 | 10 | Each texel contains 16-bit red, green, and blue components. |
eStkGraphicsInternalTextureFormatRgb16F | 11 | Each texel contains 16-bit red, green, and blue floating point components. |
eStkGraphicsInternalTextureFormatRgb32F | 12 | Each texel contains 32-bit red, green, and blue floating point components. |
eStkGraphicsInternalTextureFormatRgba2 | 13 | Each texel contains 2-bit red, green, blue, and alpha components. |
eStkGraphicsInternalTextureFormatRgba4 | 14 | Each texel contains 4-bit red, green, blue, and alpha components. |
eStkGraphicsInternalTextureFormatRgb5A1 | 15 | Each texel contains 5-bit red, green, blue components and 1-bit alpha component. |
eStkGraphicsInternalTextureFormatRgba8 | 16 | Each texel contains 8-bit red, green, blue, and alpha components. |
eStkGraphicsInternalTextureFormatRgb10A2 | 17 | Each texel contains 10-bit red, green, blue components and 2-bit alpha component. |
eStkGraphicsInternalTextureFormatRgba12 | 18 | Each texel contains 12-bit red, green, blue, and alpha components. |
eStkGraphicsInternalTextureFormatRgba16 | 19 | Each texel contains 16-bit red, green, blue, and alpha components. |
eStkGraphicsInternalTextureFormatRgba16F | 20 | Each texel contains 16-bit red, green, blue, and alpha floating point components. |
eStkGraphicsInternalTextureFormatRgba32F | 21 | Each texel contains 32-bit red, green, blue, and alpha floating point components. |
eStkGraphicsInternalTextureFormatLuminance4 | 22 | Each texel is an 4-bit luminance, e.g. intensity, component. |
eStkGraphicsInternalTextureFormatLuminance8 | 23 | Each texel is an 8-bit luminance, e.g. intensity, component. |
eStkGraphicsInternalTextureFormatLuminance12 | 24 | Each texel is an 12-bit luminance, e.g. intensity, component. |
eStkGraphicsInternalTextureFormatLuminance16 | 25 | Each texel is an 16-bit luminance, e.g. intensity, component. |
eStkGraphicsInternalTextureFormatLuminance16F | 26 | Each texel is an 16-bit luminance, e.g. intensity, floating point component. |
eStkGraphicsInternalTextureFormatLuminance32F | 27 | Each texel is an 32-bit luminance, e.g. intensity, floating point component. |
eStkGraphicsInternalTextureFormatLuminance4Alpha4 | 28 | Each texel contains an 4-bit luminance and 4-bit alpha component. |
eStkGraphicsInternalTextureFormatLuminance6Alpha2 | 29 | Each texel contains an 6-bit luminance and 2-bit alpha component. |
eStkGraphicsInternalTextureFormatLuminance8Alpha8 | 30 | Each texel contains an 8-bit luminance and 8-bit alpha component. |
eStkGraphicsInternalTextureFormatLuminance12Alpha4 | 31 | Each texel contains an 12-bit luminance and 4-bit alpha component. |
eStkGraphicsInternalTextureFormatLuminance12Alpha12 | 32 | Each texel contains an 12-bit luminance and 12-bit alpha component. |
eStkGraphicsInternalTextureFormatLuminance16Alpha16 | 33 | Each texel contains an 16-bit luminance and 16-bit alpha component. |
eStkGraphicsInternalTextureFormatLuminance16Alpha16F | 34 | Each texel contains an 16-bit luminance and 16-bit alpha floating point component. |
eStkGraphicsInternalTextureFormatLuminance32Alpha32F | 35 | Each texel contains an 32-bit luminance and 32-bit alpha floating point component. |