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AgEStkGraphicsMinificationFilter Enumeration
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Description

The filter used when the pixel being textured maps to an area greater than one texel.

Members

Member Value Description
eStkGraphicsMinificationFilterNearest 0 Use the texel that is closest to the center of the pixel being textured.
eStkGraphicsMinificationFilterLinear 1 Use the weighted average of the four (for 2D textures, two for 1D textures) texels that are closest to the center of the pixel being textured.
eStkGraphicsMinificationFilterNearestMipMapNearest 2 Use the mipmap that most closely matches the size of the pixel being textured. Then use the texel from that mipmap that is closest to the center of the pixel being textured.
eStkGraphicsMinificationFilterLinearMipMapNearest 3 Use the mipmap that most closely matches the size of the pixel being textured. Then use the weighted average of the four (for 2D textures, two for 1D textures) texels from that mipmap that are closest to the center of the pixel being textured.
eStkGraphicsMinificationFilterNearestMipMapLinear 4 Use the two mipmaps that most closely match the size of the pixel being textured. Determine the texel that is closest to the center of the pixel being textured in each mipmap. The final texture value is a weighted average of these two texels.
eStkGraphicsMinificationFilterLinearMipMapLinear 5 Use the two mipmaps that most closely match the size of the pixel being textured. Determine the weighted average of the four (for 2D textures, two for 1D textures) texels that are closest to the center of the pixel being textured in each mipmap. The final texture value is a weighted average of these two texels.
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STK Programming Interface 11.0.1