AGI STK Graphics 11 Send comments on this topic.
AgEStkGraphicsRenderPass Enumeration
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Description

Describes when a primitive will be rendered. Some primitives need to be rendered during or at a certain time. For example, translucent primitives need to be rendered after opaque primitives to allow proper blending...

Members

Member Value Description
eStkGraphicsRenderPassOpaque 1 Render during the opaque rendering pass.
eStkGraphicsRenderPassTranslucent 2 Render during the translucent rendering pass.
eStkGraphicsRenderPassCentralBodyClipped 4 Render before the central body is rendered.
eStkGraphicsRenderPassOrderedCompositeCentralBodyClipped 8 Rendered in an ordered composite before all other primitives and before the central body is rendered.
eStkGraphicsRenderPassOrderedComposite 16 Rendered in an ordered composite before all primitives but after the central body is rendered.
eStkGraphicsRenderPassTerrain 32 Render after the terrain is rendered.
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STK Programming Interface 11.0.1