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AgEStkGraphicsTextureWrap Enumeration
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Description

Determine how to handle textures coordinates that fall outside of the range [0, 1].

Members

Member Value Description
eStkGraphicsTextureWrapClamp 0 Clamp the texture coordinate to the range [0, 1].
eStkGraphicsTextureWrapClampToBorder 1 Clamp the texture coordinate to the range [-1/2N, 1 + 1/2N], where N is the size the texture in the direction of clamping.
eStkGraphicsTextureWrapClampToEdge 2 Clamp the texture coordinate to the range [1/2N, 1 - 1/2N], where N is the size the texture in the direction of clamping.
eStkGraphicsTextureWrapMirroredRepeat 3 If the integer part of the texture coordinate is even, use the fractional part of the texture coordinate. Otherwise, use one minus the fractional part of the texture coordinate.
eStkGraphicsTextureWrapRepeat 4 Ignore the integer part of the texture coordinate.
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STK Programming Interface 11.0.1