Description
Gets or sets the value that is used to
compute subdivisions of the viewing frustum. A large value will be
faster but lose z-value precision. A small value will have better
precision but perform slower. The default value of 1000 achieves a
good balance between speed and accuracy.
Property type
Read-write property
Syntax
| [Visual Basic .NET] |
Public Property FarNearPlaneRatio() As Double
|
| [C#] |
public double FarNearPlaneRatio {get; set;}
|
| [Managed C++] |
public: __property double get_FarNearPlaneRatio();
public: __property void set_FarNearPlaneRatio(
double
);
|
| [Unmanaged C++] |
public: HRESULT get_FarNearPlaneRatio(
double * pRetVal
);
public: HRESULT put_FarNearPlaneRatio(
double NewFarNearPlaneRatio
);
|
| [Java] |
public double getFarNearPlaneRatio();public void setFarNearPlaneRatio(
double
);
|
See Also