Gets or sets if the primitive's Bounding
Sphere is automatically computed.
Read-write property
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Public Property AutomaticallyComputeBoundingSphere() As Boolean
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| [C#] |
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public bool AutomaticallyComputeBoundingSphere {get; set;}
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| [Managed C++] |
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public: __property bool get_AutomaticallyComputeBoundingSphere();
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| [Unmanaged C++] |
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public: HRESULT get_AutomaticallyComputeBoundingSphere(
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| [Java] |
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public bool getAutomaticallyComputeBoundingSphere();public void setAutomaticallyComputeBoundingSphere(
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A primitive's Bounding
Sphere is used for visibility tests to improve rendering
performance. When AutomaticallyComputeBoundingSphere
is true, the sphere is automatically computed when a
primitive's geometry or position is modified due to a
Set or SetPartial call. Otherwise, it is
the caller's responsibility to set the primitive's Bounding
Sphere.
A user may set this property to false in cases when
they can determine a Bounding
Sphere that encompasses everywhere a dynamic primitive may move
to. This can improve performance by eliminating the overhead
associated with re-computing the bounding sphere and updating the
primitive manager's spatial data structures.