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SetTextureCoordinates Method (IAgStkGraphicsTriangleMeshPrimitiveOptionalParameters)
See Also  Example
TextureCoordinates
An array containing the texture coordinates (in the order x, y) for the mesh. There must be one texture coordinate for each position passed to the Triangle Mesh Primitive's Set method.





Description

Defines a collection of texture coordinates.

Syntax

[Visual Basic .NET]
Public Sub SetTextureCoordinates( _
   ByRef TextureCoordinates As System.Array _
) 

[C#]
public void SetTextureCoordinates(
ref System.Array TextureCoordinates
);

[Managed C++]
public: void SetTextureCoordinates(
System::Array ^^ TextureCoordinates
);

[Java]
public  setTextureCoordinates(
Object[] TextureCoordinates
);

[Unmanaged C++]
public: HRESULT SetTextureCoordinates(
SAFEARRAY ** TextureCoordinates
);

Parameters

TextureCoordinates
An array containing the texture coordinates (in the order x, y) for the mesh. There must be one texture coordinate for each position passed to the Triangle Mesh Primitive's Set method.

Example

Shows the format of the TextureCoordinates parameter when setting per vertex texture coordinates.
[C#] Copy Code
Array coordinates = new object[] 

    0011
    0011 
}; 
 
IAgStkGraphicsTriangleMeshPrimitiveOptionalParameters parameters = sceneManager.Initializers.TriangleMeshPrimitiveOptionalParameters.Initialize(); 
parameters.SetTextureCoordinates(ref coordinates); 
 

Shows the format of the TextureCoordinates parameter when setting per vertex texture coordinates.
[Visual Basic .NET] Copy Code
Dim coordinates As Array = New Object() {0, 0, 1, 1, 0, 0, _
    1, 1}

Dim parameters As IAgStkGraphicsTriangleMeshPrimitiveOptionalParameters = sceneManager.Initializers.TriangleMeshPrimitiveOptionalParameters.Initialize()
parameters.SetTextureCoordinates(coordinates)

See Also

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STK Programming Interface 11.0.1