Defines the triangle mesh using an indexed
triangle list specified by positions, normals, indices, and
optionalParameters. The mesh is rendered in the primitive's
Reference
Frame.
[Visual Basic .NET] |
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Public Sub SetWithOptionalParameters( _
ByRef Positions As System.Array, _
ByRef Normals As System.Array, _
ByRef Indices As System.Array, _
ByVal OptionalParameters As IAgStkGraphicsTriangleMeshPrimitiveOptionalParameters _
)
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[C#] |
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public void SetWithOptionalParameters(
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[Managed C++] |
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public: void SetWithOptionalParameters(
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[Java] |
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public setWithOptionalParameters(
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[Unmanaged C++] |
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public: HRESULT SetWithOptionalParameters(
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- Positions
- An array containing positions (in the order x, y, z) for the triangle mesh.
- Normals
- An array containing the normals (in the order x, y, z) used for lighting the triangle mesh. There must be one normal for each position in positions.
- Indices
- An array of integers containing the indices into positions and normals. A set of x, y, and z elements is considered a single index. Every 3 indices represent 1 triangle.
- OptionalParameters
- Optional parameters corresponding to positions.
See Triangle Mesh Primitive Optional Parameters for details on how to define parameters.
Shows the format of
the Positions, Normals and Indices parameters when updating a
triangle mesh primitive.
[C#] | Copy Code | |
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Shows the format of
the Positions, Normals and Indices parameters when updating a
triangle mesh primitive.
[Visual Basic .NET] | Copy Code | |
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