The apparent relative position of the other
object with respect to this object, in the requested frame,
returned as an array representing x, y, z. Only eUtFrameInertial
and eUtFrameFixed are supported.
[Visual Basic .NET] |
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Public Function RelativePosition_Array( _
ByVal Type As AgEAccessApparentPositionType, _
ByVal Frame As AgEUtFrame _
) As System.Array
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[C#] |
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public System.Array RelativePosition_Array(
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[Managed C++] |
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public: System::Array RelativePosition_Array(
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[Java] |
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public VariantArray relativePosition_Array(
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[Unmanaged C++] |
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public: HRESULT RelativePosition_Array(
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- Type
-
Member Value Description eLightPathApparentPosition 1 Light path apparent position. Accounts for the light time delay (if applied) between objects. eRefractedApparentPosition 2 Refracted apparent position. Accounts for refraction effects (if applied) on the light path apparent position. eProperApparentPosition 3 Proper Apparent position. Accounts for aberration effects (depending on the aberration type applied) on the refracted apparent position. - Frame
-
Member Value Description eUtFrameInertial 0 eUtFrameFixed 1 eUtFrameLVLH 2 eUtFrameNTC 3 eUtFrameICRF 4 eUtFrameJ2000 5
An array containing the relative position
components in the requested frame, as observed rotating with the
frame