The range in meters between the Base and
Target objects only accounting for light time delay if applied (not
refraction nor aberration).
Read-only property
| [Visual Basic .NET] |
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Public Property LightPathRange() As Double
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| [C#] |
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public double LightPathRange {get;}
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| [Managed C++] |
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public: __property double get_LightPathRange();
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| [Unmanaged C++] |
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public: HRESULT get_LightPathRange(
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| [Java] |
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public double getLightPathRange();
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