Incident light direction (unitless) on the
body, in the requested frame, returned as an array representing x,
y, z. Useful for scripting clients.
| [Visual Basic .NET] |
|---|
Public Function IncidentDirection_Array( _
ByVal Frame As AgEUtFrame _
) As System.Array
|
| [C#] |
|---|
public System.Array IncidentDirection_Array(
|
| [Managed C++] |
|---|
public: System::Array IncidentDirection_Array(
|
| [Java] |
|---|
public VariantArray incidentDirection_Array(
|
| [Unmanaged C++] |
|---|
public: HRESULT IncidentDirection_Array(
|
- Frame
-
Member Value Description eUtFrameInertial 0 eUtFrameFixed 1 eUtFrameLVLH 2 eUtFrameNTC 3 eUtFrameICRF 4 eUtFrameJ2000 5