Add an Attribute of type quantity to the
Attribute Scope. Deprecated, use AddQuantityMinMaxDispatchProperty2
instead.
| [Visual Basic .NET] |
|---|
Public Sub AddQuantityMinMaxDispatchProperty( _
ByVal DispScope As Object, _
ByVal Name As String, _
ByVal Description As String, _
ByVal PropName As String, _
ByVal DisplayUnit As String, _
ByVal InternalUnit As String, _
ByVal MinVal As Double, _
ByVal MaxVal As Double, _
ByVal Flags As Integer _
)
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| [C#] |
|---|
public void AddQuantityMinMaxDispatchProperty(
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| [Managed C++] |
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public: void AddQuantityMinMaxDispatchProperty(
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| [Java] |
|---|
public addQuantityMinMaxDispatchProperty(
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| [Unmanaged C++] |
|---|
public: HRESULT AddQuantityMinMaxDispatchProperty(
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- DispScope
- The attribute container (scope) where the attribute will be added.
- Name
- Name of the attribute to add.
- Description
- Description of the attribute to add.
- PropName
- Name of the property to be called to set/get the values of this attribute. The property must be of the type quantity (as double).
- DisplayUnit
- Default display units (used in the User Interface).
- InternalUnit
- Unit used to set/get the PropName property.
- MinVal
- Minimum value allowed (as double).
- MaxVal
- Maximum value allowed (as double).
- Flags
- Bitwise combination of AgEAttrAddFlags flags.