Description
Configure the projection attributes, such as
field of view, near plane, far plane, etc.
Public Methods
GetOrientation |
Gets an orientation of the
projection. The value is a one-dimensional array representing a
quaternion (X, Y, Z and W). |
GetPosition |
Gets a position of the
projection in the central body's fixed reference frame. The value
is a one-dimensional array with three elements representing X, Y
and Z (in meters). |
GetPositionInSystem |
Gets a position of the
projection in the central body's fixed reference frame. The value
is a one-dimensional array with three elements representing X, Y
and Z (in meters). |
GetPositionInSystemAtEpoch |
Gets a position of the
projection in the central body's fixed reference frame. The value
is a one-dimensional array with three elements representing X, Y
and Z (in meters). |
SetOrientation |
Sets a new orientation of
the projection. The value is a one-dimensional array representing a
quaternion (X, Y, Z and W). |
SetPosition |
Sets a new position of the
projection. The position is in the central body's fixed reference
frame. The input is a one-dimensional array which contains three
elements X, Y and Z that define the new position (in meters). |
SetPositionInSystem |
Sets a new position of the
projection. The position is in the central body's fixed reference
frame. The input is a one-dimensional array which contains three
elements X, Y and Z that define the new position (in meters). |
SetPositionInSystemAtEpoch |
Sets a new position of the
projection. The position is in the specified reference frame. The
input is a one-dimensional array which contains three elements X, Y
and Z that define the new position (in meters). |
Public Properties