CentralBodyGraphics allows efficient rendering and organization of terrain and imagery overlays. This includes out-of-core memory management for high resolution terrain and images, level of detail control, and hierarchal culling.
Both terrain and imagery overlays can be added to the central body in a single call by using the AddUriString method as shown below.
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A TerrainOverlay is created and added to the central body.
Alternatively, overlays can be created with initializers, and then added to the central body as shown below.
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When an overlay should no longer be rendered, remove the overlay from the central body.
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STK Programming Interface 11.0.1