Primitive Manager
The primitive manager contains spatial data structures used to
efficiently render primitives. Once a primitive is initialized, it
must be added to the primitive manager before it will be rendered.
For example:
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IAgStkGraphicsSceneManager
manager = ((IAgScenario)root.CurrentScenario).SceneManager;
IAgStkGraphicsPolylinePrimitive polyline =
manager.Initializers.PolylinePrimitive.Initialize();
Array positions = new object[]
{
0, 0, 0,
0.017, 0, 0
};
polyline.SetCartographic("Earth", ref positions);
manager.Primitives.Add((IAgStkGraphicsPrimitive)polyline);
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Once added to the manager, primitives are rendered the next time
the scene is redrawn. This will happen when the user clicks a mouse
button or the animation time changes. The scene can also be redrawn
explicitly:
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manager.Render(); // Redraw
every 3D scene
manager.Scenes[0].Render(); // Redraw just one 3D scene
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For best performance, add several primitives to the manager and
only redraw the scene once after adding all the primitives.
When a primitive should no longer be rendered, remove it from
the manager:
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manager.Primitives.Remove((IAgStkGraphicsPrimitive)polyline);
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STK Programming Interface 11.0.1