AGI STK Graphics 11 Send comments on this topic.
TextureMatrix Property (IAgStkGraphicsSurfaceMeshPrimitive)
See Also 

Description

Gets or sets the matrix used to transform texture coordinates when a Texture is applied to this primitive.

Property type

Read-write property

Syntax

[Visual Basic .NET]
Public Property TextureMatrix() As IAgStkGraphicsTextureMatrix

Remarks

Performing transformations with the TextureMatrix over time can create effects such as water movement. See the Texture Matrix section of the Surface Mesh Primitive Overview for more information on using the TextureMatrix.

See Also

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STK 11.1 Programming Interface