Description
Adjusts the band levels of the source raster
linearly.
Public
Methods
Example
Adjust the color
levels of an image
| [C#] |
Copy Code
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IAgStkGraphicsSceneManager manager = ((IAgScenario)root.CurrentScenario).SceneManager;
IAgStkGraphicsScreenOverlayCollectionBase overlayManager = (IAgStkGraphicsScreenOverlayCollectionBase)manager.ScreenOverlays.Overlays;
//
// The URI can be a file path, http, https, or ftp location
//
IAgStkGraphicsRaster image = manager.Initializers.Raster.InitializeWithStringUri(
imageFile);
//
// Adjust the color levels of the image
//
IAgStkGraphicsLevelsFilter levelsFilter = manager.Initializers.LevelsFilter.Initialize();
levelsFilter.SetLevelAdjustment(AgEStkGraphicsRasterBand.eStkGraphicsRasterBandBlue, -255);
levelsFilter.SetLevelAdjustment(AgEStkGraphicsRasterBand.eStkGraphicsRasterBandGreen, -255);
image.ApplyInPlace((IAgStkGraphicsRasterFilter)levelsFilter);
IAgStkGraphicsRendererTexture2D texture = manager.Textures.FromRaster(image);
//
// Display the image using a screen overlay
//
IAgStkGraphicsTextureScreenOverlay overlay = manager.Initializers.TextureScreenOverlay.Initialize();
((IAgStkGraphicsOverlay)overlay).Width = 0.2;
((IAgStkGraphicsOverlay)overlay).WidthUnit = AgEStkGraphicsScreenOverlayUnit.eStkGraphicsScreenOverlayUnitFraction;
((IAgStkGraphicsOverlay)overlay).Height = 0.2;
((IAgStkGraphicsOverlay)overlay).HeightUnit = AgEStkGraphicsScreenOverlayUnit.eStkGraphicsScreenOverlayUnitFraction;
((IAgStkGraphicsOverlay)overlay).Origin = AgEStkGraphicsScreenOverlayOrigin.eStkGraphicsScreenOverlayOriginBottomRight;
overlay.Texture = texture;
overlayManager.Add((IAgStkGraphicsScreenOverlay)overlay);
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Adjust the color
levels of an image
| [Visual Basic .NET] |
Copy Code
|
Dim
manager As IAgStkGraphicsSceneManager
= DirectCast(root.CurrentScenario, IAgScenario).SceneManager
Dim overlayManager As IAgStkGraphicsScreenOverlayCollectionBase =
DirectCast(manager.ScreenOverlays.Overlays,
IAgStkGraphicsScreenOverlayCollectionBase)
Dim image As IAgStkGraphicsRaster =
manager.Initializers.Raster.InitializeWithStringUri( _
imageFile)
Dim levelsFilter As IAgStkGraphicsLevelsFilter =
manager.Initializers.LevelsFilter.Initialize()
levelsFilter.SetLevelAdjustment(AgEStkGraphicsRasterBand.eStkGraphicsRasterBandBlue,
-255)
levelsFilter.SetLevelAdjustment(AgEStkGraphicsRasterBand.eStkGraphicsRasterBandGreen,
-255)
image.ApplyInPlace(DirectCast(levelsFilter,
IAgStkGraphicsRasterFilter))
Dim texture As IAgStkGraphicsRendererTexture2D =
manager.Textures.FromRaster(image)
Dim overlay As IAgStkGraphicsTextureScreenOverlay =
manager.Initializers.TextureScreenOverlay.Initialize()
DirectCast(overlay, IAgStkGraphicsOverlay).Width = 0.2
DirectCast(overlay, IAgStkGraphicsOverlay).WidthUnit =
AgEStkGraphicsScreenOverlayUnit.eStkGraphicsScreenOverlayUnitFraction
DirectCast(overlay, IAgStkGraphicsOverlay).Height = 0.2
DirectCast(overlay, IAgStkGraphicsOverlay).HeightUnit =
AgEStkGraphicsScreenOverlayUnit.eStkGraphicsScreenOverlayUnitFraction
overlay.Texture = texture
DirectCast(overlay, IAgStkGraphicsOverlay).Origin =
AgEStkGraphicsScreenOverlayOrigin.eStkGraphicsScreenOverlayOriginBottomRight
overlayManager.Add(DirectCast(overlay,
IAgStkGraphicsScreenOverlay))
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See Also