Description
A Projection represents a simplified
camera with a Position, Orientation, and
Field Of View
Horizontal and Field Of View
Vertical. Unlike a real world camera, Projection has a nearest and
farthest viewing distance, as defined by the Near Plane and Far Plane properties. For
example, Projection can be used to
represent a UAV's camera, to allow for projecting video onto
terrain. See the Raster and
Projection Streams Overview for such an example.
Public Properties
FarPlane |
Gets or sets the far plane associated with the Projection. |
FieldOfViewHorizontal |
Gets or sets the horizontal field of view associated with the Projection. |
FieldOfViewVertical |
Gets or sets the vertical field of view associated with the Projection. |
NearPlane |
Gets or sets the near plane associated with the Projection. |
Orientation |
Gets or sets the Unit Quaternion defining the orientation of the Projection in the central body's fixed reference frame. |
Position |
Gets or sets the Cartesian defining the position of the Projection in the central body's fixed reference frame. The array contains the components of the position arranged in the order x, y, z. |