Description
Gets or sets the matrix used to transform
texture coordinates when a Texture is
applied to this primitive.
Property type
Read-write property
Syntax
| [Visual Basic .NET] |
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Public Property TextureMatrix() As IAgStkGraphicsTextureMatrix
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Remarks
Performing transformations with the
TextureMatrix over time can create effects such as
water movement. See the Texture Matrix
section of the Surface Mesh Primitive
Overview for more information on using the
TextureMatrix.